About Me
I’m a Principal Product Designer with over 15 years of experience building innovative products across gaming, mixed reality, and the metaverse. I’ve led design at Microsoft, Meta, and Rec Room, contributing to flagship platforms including HoloLens, Horizon Worlds, and in-app creation tools for Rec Room.
I specialize in leading multi-disciplinary teams to deliver user-centered products that push the boundaries of emerging technology. I’m currently based in the Greater Seattle area and open to opportunities in Seattle or the San Francisco Bay Area.