About Me

Product Systems Designer working at the intersection of UX, platforms, and AI-driven execution.

I design and ship large-scale systems for AR, VR, and spatial platforms. My background spans Microsoft, Meta, and Rec Room, where I led end-to-end system design for platform navigation, creation tools, multiplayer flows, and live service experiences used at scale.

Today, my focus has shifted from traditional design roles to how products get built.

I operate with an AI-integrated workflow that collapses gaps between design, engineering, and content creation, allowing complex systems to be conceived, implemented, and shipped with far higher ownership density and iteration speed without sacrificing design judgment.

I am currently building Paddle Golf League, a live VR sports product developed and shipped solo using this operating model. The project serves as both a real product and a proof point for modern product systems design in an AI-accelerated world.

I work best in ambiguous problem spaces where teams need clarity, structure, and momentum, and where systems thinking is essential to delivering consistent, high quality user experiences.