About Me

Product systems designer focused on solving complex product problems with modern, AI integrated workflows.

I design and ship complex products across XR platforms, multiplayer games, and emerging technology.

My background spans Microsoft, Meta, and Rec Room, where I owned end to end system design for platform navigation, creator tools, multiplayer flows, and live service experiences. Much of this work involved leading teams through ambiguous problem spaces where clear direction, structure, and momentum were required.

Over the past several years, I have integrated agentic AI tools directly into my workflow. This allows me to move faster from idea to implementation, take on more of the work myself, and iterate on complex systems without relying on large handoffs between design and engineering. The goal is not speed for its own sake, but tighter feedback loops and better decisions throughout the development process.

I am currently building Paddle Golf League, a live VR sports product developed end to end on Meta Horizon Worlds. The project is built by a single developer, with agentic AI tools enabling me to cover design, engineering, and content work that would typically be split across multiple disciplines.