Rebuilding Rec Room’s Creation Pipeline at Scale

Led the redesign of Rec Room’s professional creation tooling, restoring content velocity and establishing a scalable foundation for creator growth across VR and PC.

Lead Designer | Rec Room | UGC Creation Tools

Overview of the shipped PC-native creation system used by internal teams and advanced creators.

What I Owned

  • Defined the creation strategy for Rec Room’s 80-person creator organization

  • Led UX and system design for a PC-native creation toolset replacing VR-first workflows

  • Designed and shipped Advanced Creation Mode in partnership with 8 engineers

  • Established creator segmentation in collaboration with data and research teams

  • Built in-app survey and feedback systems to support continuous iteration

Outcomes

  • Reduced creation timelines from 6–9 months to ~4 months

  • Improved internal creation efficiency by 150%

  • Achieved full adoption by first-party teams within 2 weeks

  • Creator segmentation model adopted company-wide to guide tooling priorities

  • Unblocked content production during a critical growth phase for the platform

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