About Me
I design and ship interactive systems across spatial computing, creator platforms, and multiplayer products.
My background spans Microsoft, Meta, and Rec Room, where I worked across platform navigation, creator tooling, multiplayer systems, and live product experiences. Much of my work involves defining products in technically complex spaces where interaction models and product direction are still evolving.
More recently, I've integrated AI-assisted development workflows directly into my process to accelerate prototyping, implementation, iteration, and validation across interactive products.
I'm currently building Paddle Golf League, a live multiplayer VR game developed end-to-end in Meta Horizon Worlds through a solo AI-assisted development pipeline spanning gameplay systems, progression, UI, persistence, onboarding, and live operations.
