Jason ScottDesign Portfolio
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Public HoloLens launch demo showcased globally at reveal events and E3.

Bringing Minecraft to Life in Mixed Reality

Lead UX Designer | Microsoft | HoloLens

Overview

Led UX and interaction design for the world's first public hands-on HoloLens experience, defining foundational interaction patterns that introduced mixed reality gaming to a global audience.

What I Owned

  • Defined the core spatial interaction model for Minecraft in mixed reality.
  • Invented the Magic Window interaction, a patented spatial affordance for viewing holographic worlds embedded in physical space.
  • Directed UX and interaction design across voice, gaze, gesture, and spatial input systems.
  • Led design execution in partnership with engineering and production to deliver a stage-ready public demo.
  • Shipped from concept to global launch in under three months.

Outcomes

  • First time press and public experienced live holographic gameplay on HoloLens.
  • Established expectations for mixed reality gaming at platform launch.
  • Generated record global media coverage for the HoloLens reveal.
  • Interaction patterns reused across early first-party HoloLens experiences.