Delivering Award-Winning Mixed Reality Demos
Led UX and interaction design for Microsoft’s flagship Halo mixed reality showcase, defining the creative and technical bar for public HoloLens demonstrations and securing executive confidence in the platform.
Lead UX Designer | Microsoft | HoloLens
Halo mixed reality demo showcased publicly at E3 and global HoloLens events.
What I Owned
Led UX and interaction design for Microsoft’s first large-scale public mixed reality demos
Designed the core spatial interaction model used in the Halo E3 showcase
Directed design execution across a 30 person multidisciplinary team
Partnered closely with engineering, production, and 343 Industries to deliver a stage-ready experience
Established UX patterns and presentation standards for HoloLens public demos
Outcomes
Halo E3 mixed reality demo delivered in partnership with 343 Industries
Earned 75 plus Best of Show awards at E3
Secured executive confidence and continued funding for the HoloLens platform
Established UX patterns later adopted across first-party mixed reality applications
Defined the creative and technical bar for future HoloLens showcase experiences