Bringing Minecraft to Life in Mixed Reality
Led UX and interaction design for the world’s first public hands-on HoloLens experience, defining foundational interaction patterns that introduced mixed reality gaming to a global audience.
Lead UX Designer | Microsoft | HoloLens
Public HoloLens launch demo showcased globally at reveal events and E3.
What I Owned
Defined the core spatial interaction model for Minecraft in mixed reality
Invented the Magic Window interaction, a patented spatial affordance for viewing holographic worlds embedded in physical space
Directed UX and interaction design across voice, gaze, gesture, and spatial input systems
Led design execution in partnership with engineering and production to deliver a stage-ready public demo
Shipped from concept to global launch in under three months
Outcomes
First time press and public experienced live holographic gameplay on HoloLens
Established expectations for mixed reality gaming at platform launch
Generated record global media coverage for the HoloLens reveal
Interaction patterns reused across early first-party HoloLens experiences