Bringing Minecraft to Life in Mixed Reality

Led UX and interaction design for the world’s first public hands-on HoloLens experience, defining foundational interaction patterns that introduced mixed reality gaming to a global audience.

Lead UX Designer | Microsoft | HoloLens

Public HoloLens launch demo showcased globally at reveal events and E3.

What I Owned

  • Defined the core spatial interaction model for Minecraft in mixed reality

  • Invented the Magic Window interaction, a patented spatial affordance for viewing holographic worlds embedded in physical space

  • Directed UX and interaction design across voice, gaze, gesture, and spatial input systems

  • Led design execution in partnership with engineering and production to deliver a stage-ready public demo

  • Shipped from concept to global launch in under three months

Outcomes

  • First time press and public experienced live holographic gameplay on HoloLens

  • Established expectations for mixed reality gaming at platform launch

  • Generated record global media coverage for the HoloLens reveal

  • Interaction patterns reused across early first-party HoloLens experiences

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Enterprise Mixed Reality: Turning Novel Tech into Adopted Systems