Bringing Minecraft to Life in Mixed Reality

Role: Lead UX Designer | Company: Microsoft | Timeline: 3 Months | Team: 30 Multidisciplinary Group

Problem

Microsoft needed a launch demo for HoloLens that would prove the promise of mixed reality gaming on a global stage and convince both executives and the public that holograms could deliver compelling play.

Impact

I led design execution for the Minecraft HoloLens demo, creating core interaction features and UX flows. This was the world’s first public hands-on HoloLens experience, where players could put on the device and see holograms. The demo defined expectations for mixed reality gaming and positioned Minecraft as the showcase for HoloLens at launch.

Key Outcomes

  • First time press could experience live holographic content on HoloLens, establishing the promise of mixed reality gaming

  • Invented the Magic Window interaction, a spatial affordance that let players see holographic worlds embedded in real surfaces

  • Directed UX and interaction design for the demo, including voice commands and spatial input systems

  • Delivered in under three months, from concept through development and showcase

  • Wrote & Directed the companion launch video

  • Most positively received demo at the HoloLens reveal, generating record global media coverage

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