Paddle Golf League
Role: Game Designer
Company: Cutting Edge Content Labs
Timeline: Ongoing
Team: Me
Key Outcomes:
Prototyped a full VR multiplayer golf game in Meta Horizon Worlds
Created a unique paddle-based mechanic blending physics and timing
Built a cosmetics system with support for unlimited unlockable items and a modular in-game shop
Integrated AI-assisted scripting to accelerate development
Currently in Alpha, testing progression, economy, and UX systems
Paddle Golf League is a solo project in Meta Horizon Worlds where Iām evolving a mechanic I originally prototyped at Meta while building scalable systems, cosmetics, and modern development workflows.
Context & Goals
Paddle Golf League evolves a mechanic I prototyped while leading game design at Meta. The original concept was later featured on the Today Show.
This project serves as personal R&D to refine systems design, explore AI assisted scripting, and stay hands on with modern content and UI workflows for VR.
Core Mechanics
Paddle Golf combines the precision of golf with the timing and physics of paddle-based striking, fully tuned for VR.
Players toss the ball into the air and strike it with a paddle toward a distant target
Aiming and power are driven by physics based motion, creating a mastery curve that rewards improving technique
New courses provide an evolving challenge that keeps players coming back
Systems Design
The league format rewards skill, consistency, and improvement over time.
Players earn points based on total score, shot-by-shot performance, and round-to-round consistency
Scoring encourages precision and creativity while rewarding recovery and resilience
Difficulty scales through environmental variety, target complexity, and round modifiers
Designed to support weekly leaderboards, seasonal competitions, and ephemeral rewards to keep players engaged over time
Modern Workflow & Tooling
Prototyped visual style in VR using Horizon creation tools for fast, 1:1 iteration
Created final assets in Maya, Substance Painter, and Figma, optimized for Horizon
Designed shop UI in Figma and implemented reusable in-world components
Used AI-assisted scripting to speed up feature development and reduce iteration time
Delivery & Impact
Built end-to-end gameplay, progression, and UI systems solo in VR
Developed scalable frameworks for cosmetics, scoring, and league structure
Validated modern workflows including AI-assisted scripting and in-headset prototyping
Currently in Alpha, testing player progression, economy tuning, and UX polish
Positioned to scale into a live service with weekly leaderboards, seasonal rewards, and ongoing content drops