Designing the Next Generation of VR Sports Games

Role: Founder & Designer | Company: Cutting Edge Content Labs | Timeline: Ongoing | Team: Solo

Problem

Most VR sports games are limited in depth and replayability. They don’t fully utilize VR-native controls or deliver the kind of mastery-driven experience that sustains long-term engagement.

Impact

I am creating a vision for the next generation of VR sports, a game that combines accessible play with deep mastery and long-term engagement. Built and shipped on the Meta Horizon Worlds platform, Paddle Golf League demonstrates how VR-native design can deliver competitive experiences with the potential to grow into a community-driven sport.

Key Outcomes (to date)

  • Recognized gameplay concept — Paddle Golf featured on The Today Show and highlighted in Horizon Worlds

  • Systems for player expression — designed and implemented equipment, content pipeline, and shop UI

  • VR-native interaction design — prototyped toss-and-hit mechanics with scalable depth and mastery

  • Accelerated development — adopted AI-assisted workflows for scripting and iteration (Cursor, in-world tools)

  • Next milestone — preparing a closed alpha to test progression, retention, and competitive balance

Vision

Deliver the killer VR sports app by blending:

  • VR-native mechanics that feel natural

  • A deep mastery curve for skill expression

  • Engagement systems that retain players

  • Esport-level competition potential

Core Mechanic

  • Origin: toss-and-hit prototype that resonated with players (featured on The Today Show)

  • Depth: physics-driven variation (overhand, underhand, sidearm, trajectory, surface types, power)

  • Result: a mechanic that feels approachable but rewards mastery

Systems for Engagement

  • Seasonal leagues with stat tracking

  • Cosmetic economy with infinite expandability (paddle, ball, tee, marker)

  • Systems designed for both casual play and competitive commitment

Execution Approach

  • Solo founder/designer role: product vision, UX, systems, scripting

  • Built and shipped directly on the Meta Horizon Worlds platform

  • Used AI-assisted workflows (Cursor, in-world scripting) to speed iteration

  • Built, tested, and validated core gameplay loops

Next Milestones

  • Closed alpha testing for retention, progression, and balance

  • Content expansion to support live service play

  • Achieve Top 50 world ranking by play time on the Meta Horizon Worlds platform

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Unblocking Horizon Worlds by Restoring Reliable Navigation

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Delivering Award-Winning Mixed Reality Demos