Paddle Golf League

Founder & Principal Designer | Cutting Edge Content Labs | Meta Horizon Worlds

Overview

Paddle Golf League is a live multiplayer VR sports product that I design, build, and evolve as the sole system owner. The project demonstrates how complex interaction, progression, and live service systems can be designed and validated end to end using a modern, AI-augmented execution model.

Product Systems

  • Physics-driven paddle and ball interaction system tuned for skill, expression, and consistency

  • Multiplayer game state management supporting concurrent players and session lifecycle handling

  • Shared-state gameplay systems governing turns, scoring, violations, and edge-case resolution

  • Real-time HUD and feedback systems surfacing gameplay conditions, wind, scoring, and player state

  • Dynamic asset loading and lifecycle management systems coordinating runtime instantiation, cleanup, and performance constraints

  • Persistent player data systems for stats, progression, ratings, and achievements

  • Progression and economy systems supporting cosmetic unlocks, preview, purchase, and equip flows

  • End-to-end gameplay lifecycle systems including onboarding, round flow, completion, and results review

  • Live-service-ready system foundations supporting future leagues, seasons, and content updates

AI as an Operating Model

AI is used as an execution multiplier across concept development, system design, and delivery. It supports rapid exploration, pressure-testing, implementation, and validation across gameplay, UI, and progression systems. Design intent, product judgment, and architectural tradeoffs remain owner-driven, with AI used to externalize thinking, challenge assumptions, and accelerate iteration rather than make decisions. This operating model enables end-to-end system ownership at a scope that would traditionally require a larger cross-functional team.

Next
Next

Rec Room: Scaling Creation with Pro-First Tools