Paddle Golf League

Role: Game Designer

Company: Cutting Edge Content Labs

Timeline: Ongoing

Team: Me

Key Outcomes:

  • Prototyped a full VR multiplayer golf game in Meta Horizon Worlds

  • Created a unique paddle-based mechanic blending physics and timing

  • Built a cosmetics system with support for unlimited unlockable items and a modular in-game shop

  • Integrated AI-assisted scripting to accelerate development

  • Currently in Alpha, testing progression, economy, and UX systems

Paddle Golf League is a solo project in Meta Horizon Worlds where I’m evolving a mechanic I originally prototyped at Meta while building scalable systems, cosmetics, and modern development workflows.

Context & Goals

Paddle Golf League evolves a mechanic I prototyped while leading game design at Meta. The original concept was later featured on the Today Show.

This project serves as personal R&D to refine systems design, explore AI assisted scripting, and stay hands on with modern content and UI workflows for VR.

Core Mechanics

  • Paddle Golf combines the precision of golf with the timing and physics of paddle-based striking, fully tuned for VR.

    • Players toss the ball into the air and strike it with a paddle toward a distant target

    • Aiming and power are driven by physics based motion, creating a mastery curve that rewards improving technique

    • New courses provide an evolving challenge that keeps players coming back

Systems Design

  • The league format rewards skill, consistency, and improvement over time.

    • Players earn points based on total score, shot-by-shot performance, and round-to-round consistency

    • Scoring encourages precision and creativity while rewarding recovery and resilience

    • Difficulty scales through environmental variety, target complexity, and round modifiers

    • Designed to support weekly leaderboards, seasonal competitions, and ephemeral rewards to keep players engaged over time

Modern Workflow & Tooling

  • Prototyped visual style in VR using Horizon creation tools for fast, 1:1 iteration

  • Created final assets in Maya, Substance Painter, and Figma, optimized for Horizon

  • Designed shop UI in Figma and implemented reusable in-world components

  • Used AI-assisted scripting to speed up feature development and reduce iteration time

Delivery & Impact

  • Built end-to-end gameplay, progression, and UI systems solo in VR

  • Developed scalable frameworks for cosmetics, scoring, and league structure

  • Validated modern workflows including AI-assisted scripting and in-headset prototyping

  • Currently in Alpha, testing player progression, economy tuning, and UX polish

  • Positioned to scale into a live service with weekly leaderboards, seasonal rewards, and ongoing content drops

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