Paddle Golf League
Founder & Principal Designer | Cutting Edge Content Labs | Meta Horizon Worlds
Overview
Paddle Golf League is a live multiplayer VR sports product that I design, build, and evolve as the sole system owner. The game includes physics-driven gameplay, competitive progression, and live service features, all implemented end to end using an AI-assisted development workflow.
The project serves as both a real shipped product and a concrete example of how complex game systems can be designed, implemented, and maintained by a single developer with modern tooling.
Product Systems
Physics-based paddle and ball interaction tuned for consistency, control, and skill expression.
Multiplayer session and game state management supporting concurrent players and full match lifecycles.
Shared gameplay rules for turns, scoring, violations, and deterministic resolution of edge cases.
Real-time HUD and feedback systems communicating shot results, win states, and player status.
Dynamic asset loading and cleanup to manage runtime performance and memory constraints.
Persistent player data systems for stats, progression, ratings, and achievements.
Cosmetic economy systems supporting unlocks, preview, purchase, and equipment loadouts.
End-to-end gameplay flow covering onboarding, active play, round completion, and results review.
Live-service foundations designed to support future leagues, seasons, and content updates.
AI as a Development Accelerator
AI is used directly in the day-to-day build of Paddle Golf League to move ideas into working software faster. It supports gameplay logic, UI implementation, systems iteration, and early validation of edge cases.
Used this way, AI reduces friction in the build process and shortens feedback loops without replacing product judgment or design decisions. The result is faster iteration and the ability for a single developer to build and maintain systems that would normally be split across multiple disciplines.