Overview of the shipped PC-native creation system used by internal teams and advanced creators.
Rebuilding Rec Room’s Creation Pipeline at Scale
Lead Designer | Rec Room | UGC Creation Tools
Overview
Led the redesign of Rec Room’s professional creation tooling, restoring content velocity and establishing a scalable foundation for creator growth across VR and PC.
What I Owned
- Defined the creation strategy for Rec Room’s 80-person creator organization.
- Led UX and system design for a PC-native creation toolset replacing VR-first workflows.
- Designed and shipped Advanced Creation Mode in partnership with 8 engineers.
- Established creator segmentation in collaboration with data and research teams.
- Built in-app survey and feedback systems to support continuous iteration.
Outcomes
- Reduced creation timelines from 6–9 months to ~4 months.
- Improved internal creation efficiency by 150%.
- Achieved full adoption by first party teams within 2 weeks.
- Creator segmentation model adopted company wide to guide tooling priorities.
- Unblocked content production during a critical growth phase for the platform.