Product Design Leader — AR/VR and UX Systems
I lead UX design for AR, VR, and spatial platforms, with work spanning HoloLens, Horizon Worlds, Rec Room, and Xbox Kinect, where I built platform tools, multiplayer systems, and AI-driven workflows used at scale.

Solving Rec Room's Content Shortage in 4 Months

Unblocking Horizon Worlds by Restoring Reliable Navigation

Designing the Next Generation of VR Sports Games

Delivering Award-Winning Mixed Reality Demos

Driving Enterprise Adoption of Mixed Reality for Industry Leaders
